Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
key_terms [2022/09/09 01:39] – created adminkey_terms [2026/01/30 05:03] (current) – ↷ Links adapted because of a move operation 74.7.227.41
Line 1: Line 1:
-====== Key Terms ======+====== Key, Perceptive Coins: ======
  
-//Subtitle//+===== Time Periods =====
  
-**Aim:**+**The Ancients **- Forgotten time of unreplicable Achievements. 
 + 
 +**[[lore:timeline:the_unshakable_past:the_void|The XXXX Year Blank/Void/The Void Century ]]**- A period of forgotten times that detached **The Ancients** from documented, recent history. 
 + 
 +**The Old Kingdom** - Chaotic time of division and turmoil. 
 + 
 +**The War** - A great conflict of disaster that swallowed the known world. 
 + 
 +**The Modern Kingdom** - Stable time of unity and prosperity. The conventional setting for the game. 
 + 
 + 
 +===== Faction, Culture & People ===== 
 + 
 +//**Note: **The following terms each somewhat constitute all three types. // 
 + 
 + 
 +==== Culture ==== 
 + 
 +**The Knightly Orders** - Groups of people devoted to a cause and/or servitude. 
 + 
 +**The Light** - An ambiguous faith of everything good bordering on religion and philosophy. 
 + 
 +==== Faction Power ==== 
 + 
 +**The Church** - The prevailing religious force. Not to be mistaken for the clergy. 
 + 
 +**The Academy** - The prevailing moderator and progenitor of all magical affairs. 
 + 
 +**The Orthodox **- The commonly accepted: (i.e. morals, senses) 
 + 
 +**The Unorthodox** - The commonly rejected: (i.e. taboos, discrimination) 
 + 
 +**The Tribes/Clans** - The civilizations/societies outside of the conventional kingdoms. 
 + 
 +**The Hidden Society **- The secluded societies. 
 + 
 +**The Far Lands/East/West/North/South** - A isolated society rarely in contact with the conventional kingdom. 
 + 
 +==== People ==== 
 + 
 +**The Great Sages** - A group of geniuses and/or philosophers. 
 + 
 +**The Holiness **- The leading figures (spiritual) of an ideal. 
 + 
 +**The Overlord** - An villainized, faction figure of an unknown, if not otherworldly foriegn race, culture, and/or civilization. Notably appropriated characteristics are the fundamental opposition in the innocents’ values, failure to understand or emphasize humanly and exercises the utmost savagery. Occasionally a literal personification of the force of nature. Regardless of accuracy, the existence of **The Dark Lord** implies ambition which upsets the status quo. Thus attracts animosity, sometimes by **The Academy**, sometimes by **The Church**, sometimes by **The Modern Kingdom**. Without differences, a rational for just opposition is fabricated. 
 + 
 +**The Nobility** - The privileged men/folks, commonly educated (with resounding reasons). 
 + 
 +**The Mass** - The common men/folks, commonly uneducated (with resounding reasons). 
 + 
 +**[[lore:monster:goblin_bible|The Goblin]]** - An ostracised identification of people with "inhuman" features that cannot even be accurately ascertained by The Acadamy. Hence forth have birthed many prejudices that self-forfills. Meanwhile, ostracised individuals bond and form their own culture detached from **The Modern Kingdom**.
  
  
Driven by DokuWiki
key_terms.1662701980.txt.gz · Last modified: 2022/09/09 01:39 by admin