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| - | ====== Key Terms ====== | + | ====== Key, Perceptive Coins: |
| - | // | + | ===== Time Periods ===== |
| - | **Aim:** | + | **The Ancients **- Forgotten time of unreplicable Achievements. |
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| + | **[[lore:timeline: | ||
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| + | **The Old Kingdom** - Chaotic time of division and turmoil. | ||
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| + | **The War** - A great conflict of disaster that swallowed the known world. | ||
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| + | **The Modern Kingdom** - Stable time of unity and prosperity. The conventional setting for the game. | ||
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| + | ===== Faction, Culture & People ===== | ||
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| + | //**Note: **The following terms each somewhat constitute all three types. // | ||
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| + | ==== Culture ==== | ||
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| + | **The Knightly Orders** - Groups of people devoted to a cause and/or servitude. | ||
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| + | **The Light** - An ambiguous faith of everything good bordering on religion and philosophy. | ||
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| + | ==== Faction Power ==== | ||
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| + | **The Church** - The prevailing religious force. Not to be mistaken for the clergy. | ||
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| + | **The Academy** - The prevailing moderator and progenitor of all magical affairs. | ||
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| + | **The Orthodox **- The commonly accepted: (i.e. morals, senses) | ||
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| + | **The Unorthodox** - The commonly rejected: (i.e. taboos, discrimination) | ||
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| + | **The Tribes/ | ||
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| + | **The Hidden Society **- The secluded societies. | ||
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| + | **The Far Lands/ | ||
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| + | ==== People ==== | ||
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| + | **The Great Sages** - A group of geniuses and/or philosophers. | ||
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| + | **The Holiness **- The leading figures (spiritual) of an ideal. | ||
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| + | **The Overlord** - An villainized, | ||
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| + | **The Nobility** - The privileged men/folks, commonly educated (with resounding reasons). | ||
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| + | **The Mass** - The common men/folks, commonly uneducated (with resounding reasons). | ||
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| + | **[[lore: | ||