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| the_setting_in_one_page [2023/08/14 09:42] – ↷ Links adapted because of a move operation dumplingisnice | the_setting_in_one_page [2025/08/27 09:32] (current) – [Ten Truths of the World] dumplingisnice | ||
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| **Aim: **To summarise the entirety of the Alice Saga Setting as a " | **Aim: **To summarise the entirety of the Alice Saga Setting as a " | ||
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| + | ===== The One Above All ===== | ||
| + | |||
| + | - **The Overlord **reigns unquestionably as the one true sovereign. | ||
| ===== Ten Truths of the World ===== | ===== Ten Truths of the World ===== | ||
| - **The Nature** of the world seeks to expunge humanity. | - **The Nature** of the world seeks to expunge humanity. | ||
| - | - **The Ancient** screams | + | - **The Ancient** screams from within relics and myths. |
| - **The Modern Kingdom** is peacefully bitter with grudges. | - **The Modern Kingdom** is peacefully bitter with grudges. | ||
| - **The War** was snuffed by a supreme power with a draconian boot. | - **The War** was snuffed by a supreme power with a draconian boot. | ||
| - **The Void** reveals a taboo reality. | - **The Void** reveals a taboo reality. | ||
| - **The Knightly Order** is the new paradigm of a healthy realm. | - **The Knightly Order** is the new paradigm of a healthy realm. | ||
| - | - **The Academy **proliferates Magic into the air we breathe. | + | - **The Academy** proliferates Magic into the air we breathe. |
| - | - **The Unorthodoxy** lurks as they always were, and will be. | + | - **The Unorthodoxy** lurks in everything, everywhere, every time. |
| - | - **The (Orthodoxy) Church(es)** scrambles to assert | + | - **The Orthodoxy** scrambles to assert |
| - **The Dungeoneers** are always found at the frontiers of history. | - **The Dungeoneers** are always found at the frontiers of history. | ||
| **The Nature** of the world is to serve the wilful wishes of Alice. For now, all things desires to make her whole again. Her shards raining, her essence spilling, Alice’s demise is the beginning of humanity’s uprising atop her holy corpse. Yet all that the world has to offer wishes to devour them. Her immune system — //taking the form of monsters and magic// — continues the endeavour for her return. Her shattering is unnatural, she must be whole; the reality of the fiction acknowledges this fact in every nook and cranny. | **The Nature** of the world is to serve the wilful wishes of Alice. For now, all things desires to make her whole again. Her shards raining, her essence spilling, Alice’s demise is the beginning of humanity’s uprising atop her holy corpse. Yet all that the world has to offer wishes to devour them. Her immune system — //taking the form of monsters and magic// — continues the endeavour for her return. Her shattering is unnatural, she must be whole; the reality of the fiction acknowledges this fact in every nook and cranny. | ||
| - | **The Ancient** is the home of relics and the reality of myths. The period is a time before history, the land is foreign and it’s residents unknown. A world disjointed by **The Void**, yet has decisive impact over the events that transpired over recorded history; the mark of this time are keenly reflected up to **The Modern Kingdom**. Those who know it exists | + | **The Ancient** is the home of relics and the reality of myths. The period is a time before history, the land is foreign and it’s residents unknown. A world disjointed by **The Void**, yet has decisive impact over the events that transpired over recorded history; the mark of this time are keenly reflected up to **The Modern Kingdom**. Those who know of its existence |
| **The Modern Kingdom** is the amalgamation of a number of realms which dotted the land. These dominions are overseen by feudal lords who answer to **The Overlord**. For the first time since **The War**, the strife between the lord’s attention relaxes to bring about a peaceful realm. Life goes on, but the surviving kingdoms’ legacy lingers like a lucid lie. For better or worse, most gather for survival, some for their own agendas under a false flag, and very few still chase the fleeting dream of through promises and esoteric traditions. | **The Modern Kingdom** is the amalgamation of a number of realms which dotted the land. These dominions are overseen by feudal lords who answer to **The Overlord**. For the first time since **The War**, the strife between the lord’s attention relaxes to bring about a peaceful realm. Life goes on, but the surviving kingdoms’ legacy lingers like a lucid lie. For better or worse, most gather for survival, some for their own agendas under a false flag, and very few still chase the fleeting dream of through promises and esoteric traditions. | ||
| - | **The War** and the memories of it haunt the present like apparitions. Defeated kingdoms were wiped from the map. Surrendered kingdoms swallow gladder to become a subjected vassal | + | **The War** and the memories of it haunt the present like apparitions. Defeated kingdoms were wiped from the map. Surrendered kingdoms swallow gladder to become a subjected vassal |
| - | **[[lore: | + | **[[lore: |
| - | **[[faction: | + | **[[faction: |
| **[[faction: | **[[faction: | ||
| - | **[[faction: | + | **[[faction: |
| + | Their Idol in return, as **the **one true Idol. | ||
| + | )). | ||
| - | **Dungeoneers** are born from the known and are yet only made from the unknown. The discipline of Dungeoneering took root in a world that required scapegoats. Anyone is a dungeoneer if they forfeited their lives to seek curiosities from the unknown abyss. From the unknown, one might find opportunities | + | **Dungeoneers** are born from the known and are yet only made from the unknown. The discipline of Dungeoneering took root in a world that required scapegoats. Anyone is a dungeoneer if they forfeited their lives to seek curiosities from the unknown abyss. From the unknown, one might find opportunities |
| * During **The Ancient**, innocent curiosity drove humanity out of [[lore: | * During **The Ancient**, innocent curiosity drove humanity out of [[lore: | ||
| * During **The War**, kingdoms scrambled every nook and cranny for any hope of an edge. | * During **The War**, kingdoms scrambled every nook and cranny for any hope of an edge. | ||
| - | * During **The Modern Kingdom**, lords scrambled for a foothold in the Overlord’s favour. | + | * During **The Modern Kingdom**, lords scrambled for a foothold in **The Draconian |
| * And who knows what transpired during **The Void**? | * And who knows what transpired during **The Void**? | ||
| * In the future, maybe we'll return to the old frontiers of The Wunderkammer. | * In the future, maybe we'll return to the old frontiers of The Wunderkammer. | ||
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| + | ===== The Four Idols Must Perish ===== | ||
| + | |||
| + | * If **Alice **perishes, the reality collapses into a box. | ||
| + | * If **Maple **perishes, the future is lost, and the world freezes. | ||
| + | * If **Saint Marrowlyth** perishes, the promised land cannot be reached. | ||
| + | * If **The Church **perishes... Not a thing changes. | ||