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start [2022/09/04 03:45] adminstart [2026/05/24 21:47] (current) – [Landing] dumplingisnice
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-====== Alice Saga ======+====== Landing ======
  
-Alice Saga is an uber-setting envisioned by DumplingIsNice around the under-entity --- [[idol:alice|Alice]]. The setting borrows its name from the promptly named “Alice in Wonderland” and an alternative terminology for telling of tales.+//You cannot spell belief without a lie in between.// 
 + 
 +Alice Saga is an uber-setting centring around the entity --- [[idol:alice|Alice]]. The setting borrows its name from the promptly named “Alice in Wonderland”, but its similarities end there. Instead, the setting of Alice Saga is world filled with //questionable myths, fabricated legends and inconclusive fables//. Stories told in this setting will inadvertently come around to revolve the four sects of abruptly categorised (fictitious) beliefs found in this universe. 
 + 
 +The setting aims to showcase the admirably stubborn yet sanctioned sense of devotion, the nuances of **Idolism** and the meaningless conflict of organisational legitimacy that overshadows the spirit of devotion. //Nothing is sacred in the eyes of the beholder//
  
   * [[Rules, Conventions and Policies|Rules, Conventions and Policies]]   * [[Rules, Conventions and Policies|Rules, Conventions and Policies]]
   * [[sidebar]]   * [[sidebar]]
-  * [[Lore:lore|Lore]]+ 
 +==== Single Universe ====
  
 We are not dealing with “Where and how many realms this world has”. We are not dealing with “Where and how many realms this world has”.
  
-This world is the world of Alice Saga, just another world in the soup of stories. The following lore supplements the fundamental loreand settings of the Alice Saga roleplaying system. This should be treated as an ideological structure to construct your own world.+This world is the world of Alice Saga, just another world in the soup of stories. The following lore supplements the fundamental lore and settings of the Alice Saga roleplaying system. This should be treated as an ideological structure to construct your own world.
  
 ==== Motivation ==== ==== Motivation ====
  
-To build my heartbreaker fantasy setting. Names and locations are as generic as possible to be adaptableand understandable at a glance.+To build my heartbreaker fantasy setting. Names and locations are as generic as possible to be adaptable and understandable at a glance. Locations must not be mapped in physical space but as targets to form relationships to.
  
 ==== Rational ==== ==== Rational ====
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 An expansive, robust setting is lucrative to dig into for TTRPG. However, I have found difficulty in actually making use of the setting. Barred by ludicrously complicated jargon, meaningless or saturated with made-up meaning, understanding; first and foremost becomes a hurdle. Plus, when unfamiliar, the ingenuity of relationships between entities is lost when an out-of-the-loop outsider to the setting fails to gasp at the several leverage points for play. Only the creator understands best only what they conceived. An expansive, robust setting is lucrative to dig into for TTRPG. However, I have found difficulty in actually making use of the setting. Barred by ludicrously complicated jargon, meaningless or saturated with made-up meaning, understanding; first and foremost becomes a hurdle. Plus, when unfamiliar, the ingenuity of relationships between entities is lost when an out-of-the-loop outsider to the setting fails to gasp at the several leverage points for play. Only the creator understands best only what they conceived.
  
-Simple settings are quick to familiarise and effective to use. A track of Legos is a nightmare of decision paralysis and lost heads (no matter how well organised they are); while a hearty bucket-full of an irregular mix, the loss in completeness and volume stimulates creativity better than any full-house ride. //The enemy of creativity is the absence of limitations.// The best I had seen was TabletopTerror’s Adventure Toolkits. Incisive material is worth their reader’s time in buck loads of opportunity for a good TTRPGin’!+Simple settings are quick to familiarise and effective to use. A truck of Legos is a nightmare of decision paralysis and lost heads (no matter how well organised they are); while a hearty bucket-full of an irregular mix, the loss in completeness and volume stimulates creativity better than any full-house ride. //The enemy of creativity is the absence of limitations.// The best I had seen was TabletopTerror’s Adventure Toolkits. Incisive material is worth their reader’s time in buck loads of opportunity for a good TTRPGin’!
  
 ===== Editorials ===== ===== Editorials =====
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start.1662277546.txt.gz · Last modified: 2022/09/04 03:45 by admin