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| lore:monster:goblin_bible [2026/01/07 02:03] – [Racism Against Goblins, by Goblins] admin | lore:monster:goblin_bible [2026/01/07 02:13] (current) – [Goblin Missiah] admin | ||
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| | Some Say... | Goblins are Alice cultists gone off the deep end. | | | Some Say... | Goblins are Alice cultists gone off the deep end. | | ||
| | Many Believe... | Goblins are Monsters at worst, Pests at best. | | | Many Believe... | Goblins are Monsters at worst, Pests at best. | | ||
| - | | Few Reckon... | Goblins will take over the world. | | + | | Few Reckon... | Goblins will be an unprecedented threat to humanity. | |
| | **The Overlord** | Blissfully stupid but deathly loyal subjects of my empire. | | | **The Overlord** | Blissfully stupid but deathly loyal subjects of my empire. | | ||
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| * Pukwudgie - Little wild man of the woods that vanishes. | * Pukwudgie - Little wild man of the woods that vanishes. | ||
| * Puck - Spirit of nature. | * Puck - Spirit of nature. | ||
| + | |||
| ==== C Church: Pestilence that Walks ==== | ==== C Church: Pestilence that Walks ==== | ||
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| Even now, **The Modern Kingdom** endorses the extermination of feral Goblins and instigates support for the Goblinoid domestication industry alongside traditional slavary. The distribution of “Methods of Magic” is strictly banned by **The Academy** and **The Church **(although the Church had been advocating this procedure for much longer than the recently involved Academy). | Even now, **The Modern Kingdom** endorses the extermination of feral Goblins and instigates support for the Goblinoid domestication industry alongside traditional slavary. The distribution of “Methods of Magic” is strictly banned by **The Academy** and **The Church **(although the Church had been advocating this procedure for much longer than the recently involved Academy). | ||
| - | >// | + | >// |
| + | >\\ //Judging from how the world is now, Goblinoids are at the mercy of us… I can only dread that this other reality will never come. That is why I chose to protect my world. In the only way I know how.”//\\ \\ --- General Houser, Kingdom’s Warden | ||
| * There are those in it for profit, living it for themselves. | * There are those in it for profit, living it for themselves. | ||
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| >// | >// | ||
| - | What distinguishes Alice Saga’s goblinoids, orcs and ogres as humanoid races that PCs fight is that in the universe: | + | <WRAP Box> |
| - | Since **The War: | + | === Digression: A Goblin' |
| + | |||
| + | After **The War: | ||
| * Do these creatures have the rights of a sapient being? | * Do these creatures have the rights of a sapient being? | ||
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| * **The Modern Kingdom** - Goblinoids (now soundly integrated into mundane culture as House Elves) are animals, livestock, labour, servants, and slave alternatives. | * **The Modern Kingdom** - Goblinoids (now soundly integrated into mundane culture as House Elves) are animals, livestock, labour, servants, and slave alternatives. | ||
| - | * **The Old Kingdom **- Goblinoids are an emerging field of study, industry and cultural phenomenon acting as a realisation of the conceptual “House Elf” found in folktales. At this point, House Elves are contesting with traditional slavery. | ||
| * **The War - **Goblinoids are monsters, unknown animals from the wild of which we have yet to understand fully. It is during this time that Goblins were seen to be deployed as beasts of war. | * **The War - **Goblinoids are monsters, unknown animals from the wild of which we have yet to understand fully. It is during this time that Goblins were seen to be deployed as beasts of war. | ||
| + | * **The Old Kingdom **- Goblinoids are an emerging field of study, industry and cultural phenomenon acting as a realisation of the conceptual “House Elf” found in folktales. At this point, House Elves are contesting with traditional slavery. | ||
| * **The Void - **Unknown. | * **The Void - **Unknown. | ||
| - | * **The Ancients** - Goblinoids (Known objectively | + | * **The Ancients** - Goblinoids (also known as Green Elves) had evolved to the point of meeting conventional |
| Even in the context of the discussion within this document, there is no acceptable term to describe Goblins with. Goblins and Goblinoid were coined terms by **The Academy **for the sole purpose of giving their species a name. House Elves are a theoretical concept, realised through the Goblin’s suitable characteristics. Who knows what the original tongue of the Green Elves and their self-reference was… Even then, the term “Elves'' | Even in the context of the discussion within this document, there is no acceptable term to describe Goblins with. Goblins and Goblinoid were coined terms by **The Academy **for the sole purpose of giving their species a name. House Elves are a theoretical concept, realised through the Goblin’s suitable characteristics. Who knows what the original tongue of the Green Elves and their self-reference was… Even then, the term “Elves'' | ||
| - | To most of the modern populace, there is no relation between the Elves told in myths and the Goblins of today. | + | </ |
| + | |||
| + | Yet to most of the modern populace, there is __no relation between the Elves told in myths and the Goblins of today__. | ||
| ==== The Neko-Goblin Movement ==== | ==== The Neko-Goblin Movement ==== | ||
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| The movement has crossed a long history of rejection and prosecution. Yet the movement persisted till this day. In the present day, the movement has become a cultural phenomenon, gathering a cult following in the high ranks of nobility. The possession of Neko-Goblins as pets has become a favourite activity and symbol of prosperity. The most notable of which is the __House Elf Knights of the Royal Guards__, a Knight Corps that served to protect and act as playmates for young royalty. | The movement has crossed a long history of rejection and prosecution. Yet the movement persisted till this day. In the present day, the movement has become a cultural phenomenon, gathering a cult following in the high ranks of nobility. The possession of Neko-Goblins as pets has become a favourite activity and symbol of prosperity. The most notable of which is the __House Elf Knights of the Royal Guards__, a Knight Corps that served to protect and act as playmates for young royalty. | ||
| - | ==== Racism Against Goblins, by Goblins | + | ==== Postmortem |
| By this point, we have outlined the skewed and acute view of Goblinkind from the perspective of the residents of **The Kingdom**. What about the subject in question themselves? How does a Dark Elf view Goblins? How does a House Elf view their feral cousins, their ostracised cousins or their cousins who have been labelled as terrorists? | By this point, we have outlined the skewed and acute view of Goblinkind from the perspective of the residents of **The Kingdom**. What about the subject in question themselves? How does a Dark Elf view Goblins? How does a House Elf view their feral cousins, their ostracised cousins or their cousins who have been labelled as terrorists? | ||
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| - | ==== Overview | + | ==== The Family |
| * **Green Elves:** Goblins of ancient times. Not considered goblins by the public. Technology Evolution Route. | * **Green Elves:** Goblins of ancient times. Not considered goblins by the public. Technology Evolution Route. | ||
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| * **Kobolds/ | * **Kobolds/ | ||
| - | ===== Goblin Religion and Belief ===== | ||
| - | ==== Misc ==== | + | ===== Religion and Belief ===== |
| + | |||
| + | |||
| + | ==== Unorganised Collection | ||
| * Goblinoids are green skinned, blue-blooded, | * Goblinoids are green skinned, blue-blooded, | ||
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| * Goblins typically cannot live to travel very far. In their lifetime, **The Great Forest **is the extent of their worldview So hearing tales of faraway lands is quite literally, hearing about a world they will never visit. | * Goblins typically cannot live to travel very far. In their lifetime, **The Great Forest **is the extent of their worldview So hearing tales of faraway lands is quite literally, hearing about a world they will never visit. | ||
| * Goblins are greedy socialists. Since one goblin cannot own something for very long, they often own little. But those that they do own, they hold on with great tenacity. Sometimes passing trinkets down family-lines like heirlooms. | * Goblins are greedy socialists. Since one goblin cannot own something for very long, they often own little. But those that they do own, they hold on with great tenacity. Sometimes passing trinkets down family-lines like heirlooms. | ||
| + | |||
| ==== Goblin Missiah ==== | ==== Goblin Missiah ==== | ||
| - | >“If you ever see a house elf looking at paper, rock or wood for a very long time. Take it away and beat it. If you ever see a house elf keep it. Kill it immediately.”\\ \\ --- General Houser, Kingdom’s Warden | + | >//“If you ever see a house elf looking at paper, rock or wood for a very long time. Take it away and beat it. If you ever see a house elf keep it. Kill it immediately.”\\ \\ --- General Houser, Kingdom’s Warden// |
| Goblin who wrote the “Holely Text”. Any Goblin who reads Mud's Holey Text out loud will have an epiphany and be granted a mutation. | Goblin who wrote the “Holely Text”. Any Goblin who reads Mud's Holey Text out loud will have an epiphany and be granted a mutation. | ||
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| <WRAP box> | <WRAP box> | ||
| - | [You’re not impressed? | + | [You’re not impressed? |
| I do not need a wall, I will grow scales. I do not need weapon, I will sprout claws. | I do not need a wall, I will grow scales. I do not need weapon, I will sprout claws. | ||