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lore:monster:goblin_bible [2026/01/07 02:02] adminlore:monster:goblin_bible [2026/01/07 02:13] (current) – [Goblin Missiah] admin
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 | Some Say... | Goblins are Alice cultists gone off the deep end. | | Some Say... | Goblins are Alice cultists gone off the deep end. |
 | Many Believe... | Goblins are Monsters at worst, Pests at best. | | Many Believe... | Goblins are Monsters at worst, Pests at best. |
-| Few Reckon... | Goblins will take over the world. |+| Few Reckon... | Goblins will be an unprecedented threat to humanity. |
  
 | **The Overlord** | Blissfully stupid but deathly loyal subjects of my empire. | | **The Overlord** | Blissfully stupid but deathly loyal subjects of my empire. |
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   * Pukwudgie - Little wild man of the woods that vanishes.   * Pukwudgie - Little wild man of the woods that vanishes.
   * Puck - Spirit of nature.   * Puck - Spirit of nature.
 +
  
 ==== C Church: Pestilence that Walks ==== ==== C Church: Pestilence that Walks ====
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 Even now, **The Modern Kingdom** endorses the extermination of feral Goblins and instigates support for the Goblinoid domestication industry alongside traditional slavary. The distribution of “Methods of Magic” is strictly banned by **The Academy** and **The Church **(although the Church had been advocating this procedure for much longer than the recently involved Academy). Even now, **The Modern Kingdom** endorses the extermination of feral Goblins and instigates support for the Goblinoid domestication industry alongside traditional slavary. The distribution of “Methods of Magic” is strictly banned by **The Academy** and **The Church **(although the Church had been advocating this procedure for much longer than the recently involved Academy).
  
->//“The kingdom has the right to do so. It is a matter of survival for us. Strictly speaking, I admit Goblinoids are superior to Humans in all aspects. Goblinoid's bio-technological potentials never ceased to astonish me to the point of… fear. Fear, even I understand, is irrational at times…//\\ \\ //[The General took a break here]//\\ \\ //If you must understand me, I implore you to know the lingering reality of the terror of a Goblin(Orc) you let escape. Only for it to return stronger, better, unrecognisably different within the time for our sun to rise. While still holding the same conviction and ‘rightful’ hatred to haunt us. If it weren’t for our ancestors’ restless regulation and their presaging traditions, the world today and tomorrow---if we are not to keep this up---will be at the mercy of the Goblinoids.//\\ //Judging from how the world is now, Goblinoids are at the mercy of us… I can only dread that this other reality will never come. That is why I chose to protect my world. In the only way I know how.”//\\ \\ --- General Houser, Kingdom’s Warden+>//“The kingdom has the right to do so. It is a matter of survival for us. Strictly speaking, I admit Goblinoids are superior to Humans in all aspects. Goblinoid's bio-technological potentials never ceased to astonish me to the point of… fear. Fear, even I understand, is irrational at times…//\\ \\ //[The General took a break here]//\\ \\ //If you must understand me, I implore you to know the lingering reality of the terror of a Goblin(Orc) you let escape. Only for it to return stronger, better, unrecognisably different within the time for our sun to rise. While still holding the same conviction and ‘rightful’ hatred to haunt us. If it weren’t for our ancestors’ restless regulation and their presaging traditions, the world today and tomorrow---if we are not to keep this up---will be at the mercy of the Goblinoids.// 
 +>\\ //Judging from how the world is now, Goblinoids are at the mercy of us… I can only dread that this other reality will never come. That is why I chose to protect my world. In the only way I know how.”//\\ \\ --- General Houser, Kingdom’s Warden
  
   * There are those in it for profit, living it for themselves.   * There are those in it for profit, living it for themselves.
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 >//“Some argue that the common perception of uneducated, low intellect capabilities to the limit of children and common genetic defects & deformity were __strategically__ bred in their domestication to inhibit Goblinoid development. There is even evidence of local traditions of periodically releasing domestic Goblins back to the wild as a “Return to Nature, Spirit or Gods” (unlike domestic animals, released domesticated Goblins find no obstacle in adapting to survive in the wild, albeit it is difficult to integrate them into feral or tribal societies). By which point, the released specimens have already undergone tens of generations of selection for the above-described characteristic. Introducing demerited genes to the feral population.//\\ \\ //Some even believed that the rapid reproduction rate, combined with the high mutability of Goblinoids, subjected them to high probabilities of genetic defects. Curiously, the domesticated sub-races (orcs, ogres, etc.) have a considerably reduced reproduction rate. Likely conditioned by the moralities and culture of Human society. Yet the same features are exhibited in feral sub-races such as Dark Elves, which suggests that the reduction in reproduction rate occurs biologically as the subspecies matures in genetic complexity or synergy. Almost as if it were an in-built control mechanism to consciously preserve the “prestige” of beneficial genes.//\\ \\ //Meanwhile, some believe that the perception of this strategic genetic engineering is flawed, as the Goblins have a natural tendency to produce variances in their own civilisation. They argue that feral Goblins already possess the evolutionary trait of “high mutability” which combats against the determinants of their “rapid reproduction” rapidly converging gene similarities in a secluded society. And the effects of Human domestication have little sustainable impact on the overall Goblin population.//\\ \\ //While studies on feral Goblinoid societies, civilisation and culture are scarce, one could argue that the natural evolution in feral Goblinoids would be more likely to be independently advantageous compared to their domestic counterpart.”//\\ \\ --- Altranaxi (pronounced Ultra-), Goblionoid Researcher >//“Some argue that the common perception of uneducated, low intellect capabilities to the limit of children and common genetic defects & deformity were __strategically__ bred in their domestication to inhibit Goblinoid development. There is even evidence of local traditions of periodically releasing domestic Goblins back to the wild as a “Return to Nature, Spirit or Gods” (unlike domestic animals, released domesticated Goblins find no obstacle in adapting to survive in the wild, albeit it is difficult to integrate them into feral or tribal societies). By which point, the released specimens have already undergone tens of generations of selection for the above-described characteristic. Introducing demerited genes to the feral population.//\\ \\ //Some even believed that the rapid reproduction rate, combined with the high mutability of Goblinoids, subjected them to high probabilities of genetic defects. Curiously, the domesticated sub-races (orcs, ogres, etc.) have a considerably reduced reproduction rate. Likely conditioned by the moralities and culture of Human society. Yet the same features are exhibited in feral sub-races such as Dark Elves, which suggests that the reduction in reproduction rate occurs biologically as the subspecies matures in genetic complexity or synergy. Almost as if it were an in-built control mechanism to consciously preserve the “prestige” of beneficial genes.//\\ \\ //Meanwhile, some believe that the perception of this strategic genetic engineering is flawed, as the Goblins have a natural tendency to produce variances in their own civilisation. They argue that feral Goblins already possess the evolutionary trait of “high mutability” which combats against the determinants of their “rapid reproduction” rapidly converging gene similarities in a secluded society. And the effects of Human domestication have little sustainable impact on the overall Goblin population.//\\ \\ //While studies on feral Goblinoid societies, civilisation and culture are scarce, one could argue that the natural evolution in feral Goblinoids would be more likely to be independently advantageous compared to their domestic counterpart.”//\\ \\ --- Altranaxi (pronounced Ultra-), Goblionoid Researcher
  
-What distinguishes Alice Saga’s goblinoids, orcs and ogres as humanoid races that PCs fight is that in the universe:+<WRAP Box>
  
-Since **The War:** Any races other than Humans were never treated as another race. They are literally treated as animals, sometimes livestock, as a part of the norm in in-universe cultures. Whilst the objective truth (from the author’s perspective) was laid out in this document as a possibility. Coupled with writing of speculation from diegetic sources, the objective truth is intentionally left vague and incomplete for a player group to draw their own conclusions:+=== Digression: A Goblin's Identity Crisis === 
 + 
 +After **The War:** __Any races other than Humans were not treated as another race__. They are literally treated as animals, sometimes livestock, as a part of the norm in in-universe cultures. Whilst the objective truth (from the author’s perspective) was laid out in this document as a possibility. Coupled with writing of speculation from diegetic sources, the objective truth is intentionally left vague and incomplete for a player group to draw their own conclusions:
  
   * Do these creatures have the rights of a sapient being?   * Do these creatures have the rights of a sapient being?
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   * **The Modern Kingdom** - Goblinoids (now soundly integrated into mundane culture as House Elves) are animals, livestock, labour, servants, and slave alternatives.   * **The Modern Kingdom** - Goblinoids (now soundly integrated into mundane culture as House Elves) are animals, livestock, labour, servants, and slave alternatives.
-  * **The Old Kingdom **- Goblinoids are an emerging field of study, industry and cultural phenomenon acting as a realisation of the conceptual “House Elf” found in folktales. At this point, House Elves are contesting with traditional slavery. 
   * **The War - **Goblinoids are monsters, unknown animals from the wild of which we have yet to understand fully. It is during this time that Goblins were seen to be deployed as beasts of war.   * **The War - **Goblinoids are monsters, unknown animals from the wild of which we have yet to understand fully. It is during this time that Goblins were seen to be deployed as beasts of war.
 +  * **The Old Kingdom **- Goblinoids are an emerging field of study, industry and cultural phenomenon acting as a realisation of the conceptual “House Elf” found in folktales. At this point, House Elves are contesting with traditional slavery.
   * **The Void - **Unknown.   * **The Void - **Unknown.
-  * **The Ancients** - Goblinoids (Known objectively as Green Elves) had evolved to the point of meeting conventional humanity criteria. Is it because they formed civilisation? Is it because they try to communicate with other races? Is it because they developed technologies? If so, then how did they view humans back then? Were we creatures of “Goblinity” or were we creatures no different to animals?+  * **The Ancients** - Goblinoids (also known as Green Elves) had evolved to the point of meeting conventional human criteria. Is it because they formed civilisation? Is it because they try to communicate with other races? Is it because they developed technologies? If so, then how did they view humans back then? Were we creatures of “Goblinity” or were we creatures no different to animals?
  
 Even in the context of the discussion within this document, there is no acceptable term to describe Goblins with. Goblins and Goblinoid were coined terms by **The Academy **for the sole purpose of giving their species a name. House Elves are a theoretical concept, realised through the Goblin’s suitable characteristics. Who knows what the original tongue of the Green Elves and their self-reference was… Even then, the term “Elves'' was a term coined by the populace to refer to this mythical creature that circulates in legends and myths! Even in the context of the discussion within this document, there is no acceptable term to describe Goblins with. Goblins and Goblinoid were coined terms by **The Academy **for the sole purpose of giving their species a name. House Elves are a theoretical concept, realised through the Goblin’s suitable characteristics. Who knows what the original tongue of the Green Elves and their self-reference was… Even then, the term “Elves'' was a term coined by the populace to refer to this mythical creature that circulates in legends and myths!
  
-To most of the modern populace, there is no relation between the Elves told in myths and the Goblins of today.+</WRAP> 
 + 
 +Yet to most of the modern populace, there is __no relation between the Elves told in myths and the Goblins of today__. 
  
 ==== The Neko-Goblin Movement ==== ==== The Neko-Goblin Movement ====
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 The movement has crossed a long history of rejection and prosecution. Yet the movement persisted till this day. In the present day, the movement has become a cultural phenomenon, gathering a cult following in the high ranks of nobility. The possession of Neko-Goblins as pets has become a favourite activity and symbol of prosperity. The most notable of which is the __House Elf Knights of the Royal Guards__, a Knight Corps that served to protect and act as playmates for young royalty. The movement has crossed a long history of rejection and prosecution. Yet the movement persisted till this day. In the present day, the movement has become a cultural phenomenon, gathering a cult following in the high ranks of nobility. The possession of Neko-Goblins as pets has become a favourite activity and symbol of prosperity. The most notable of which is the __House Elf Knights of the Royal Guards__, a Knight Corps that served to protect and act as playmates for young royalty.
  
-===== Racism Against Goblins, by Goblins =====+==== Postmortem ====
  
 By this point, we have outlined the skewed and acute view of Goblinkind from the perspective of the residents of **The Kingdom**. What about the subject in question themselves? How does a Dark Elf view Goblins? How does a House Elf view their feral cousins, their ostracised cousins or their cousins who have been labelled as terrorists? By this point, we have outlined the skewed and acute view of Goblinkind from the perspective of the residents of **The Kingdom**. What about the subject in question themselves? How does a Dark Elf view Goblins? How does a House Elf view their feral cousins, their ostracised cousins or their cousins who have been labelled as terrorists?
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 **I am bush** --- They are often not too bright, stupid and low at worst, ignorant and aloof at best. Yes, even the Elves are huge eggheads of ego, pride and airheads. **I am bush** --- They are often not too bright, stupid and low at worst, ignorant and aloof at best. Yes, even the Elves are huge eggheads of ego, pride and airheads.
  
-==== Overview of Goblinkind ====+ 
 +==== The Family of Goblinoids ====
  
   * **Green Elves:** Goblins of ancient times. Not considered goblins by the public. Technology Evolution Route.   * **Green Elves:** Goblins of ancient times. Not considered goblins by the public. Technology Evolution Route.
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       * **Kobolds/Nekogoblins/Neogoblin: **Like dogs. Bred to be a stupidly adorable variant. Occasionally feral. Incredibly short lifespan of 2 years max. Worshipped as deities in some regions.       * **Kobolds/Nekogoblins/Neogoblin: **Like dogs. Bred to be a stupidly adorable variant. Occasionally feral. Incredibly short lifespan of 2 years max. Worshipped as deities in some regions.
  
-===== Goblin Religion and Belief ===== 
  
-==== Misc ====+===== Religion and Belief ===== 
 + 
 + 
 +==== Unorganised Collection ====
  
   * Goblinoids are green skinned, blue-blooded, orange morality creatures.   * Goblinoids are green skinned, blue-blooded, orange morality creatures.
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   * Goblins typically cannot live to travel very far. In their lifetime, **The Great Forest **is the extent of their worldview So hearing tales of faraway lands is quite literally, hearing about a world they will never visit.   * Goblins typically cannot live to travel very far. In their lifetime, **The Great Forest **is the extent of their worldview So hearing tales of faraway lands is quite literally, hearing about a world they will never visit.
   * Goblins are greedy socialists. Since one goblin cannot own something for very long, they often own little. But those that they do own, they hold on with great tenacity. Sometimes passing trinkets down family-lines like heirlooms.   * Goblins are greedy socialists. Since one goblin cannot own something for very long, they often own little. But those that they do own, they hold on with great tenacity. Sometimes passing trinkets down family-lines like heirlooms.
 +
  
 ==== Goblin Missiah ==== ==== Goblin Missiah ====
  
->“If you ever see a house elf looking at paper, rock or wood for a very long time. Take it away and beat it. If you ever see a house elf keep it. Kill it immediately.”\\ \\ --- General Houser, Kingdom’s Warden+>//“If you ever see a house elf looking at paper, rock or wood for a very long time. Take it away and beat it. If you ever see a house elf keep it. Kill it immediately.”\\ \\ --- General Houser, Kingdom’s Warden//
  
 Goblin who wrote the “Holely Text”. Any Goblin who reads Mud's Holey Text out loud will have an epiphany and be granted a mutation. Goblin who wrote the “Holely Text”. Any Goblin who reads Mud's Holey Text out loud will have an epiphany and be granted a mutation.
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 <WRAP box> <WRAP box>
  
-[You’re not impressed? The humans built these walls faster than any race. Their weapons strong and reliable.]+[You’re not impressed? Humans built these walls faster than any other race. Their weapons are strong and reliable.]
  
 I do not need a wall, I will grow scales. I do not need weapon, I will sprout claws. I do not need a wall, I will grow scales. I do not need weapon, I will sprout claws.
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lore/monster/goblin_bible.1767769369.txt.gz · Last modified: 2026/01/07 02:02 by admin