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lore:monster:goblin_bible [2026/01/07 01:40] – [Overview of Goblinkind] adminlore:monster:goblin_bible [2026/01/07 02:13] (current) – [Goblin Missiah] admin
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   * If this creature survives a battle with the PC, it gains a random mutation.// It remembers.//   * If this creature survives a battle with the PC, it gains a random mutation.// It remembers.//
 +
 +===== Perspectives =====
  
 ==== Coined Terms & Nomenclature ==== ==== Coined Terms & Nomenclature ====
  
-| Some Say... | Goblins are Alice cultists gone off the deep end.  |+| Some Say... | Goblins are Alice cultists gone off the deep end. |
 | Many Believe... | Goblins are Monsters at worst, Pests at best. | | Many Believe... | Goblins are Monsters at worst, Pests at best. |
-| Few Reckon... | Goblins will take over the world |+| Few Reckon... | Goblins will be an unprecedented threat to humanity. |
  
-| **The Overlord** | Blissfully stupid but deathly loyal subjects of my empire.  +| **The Overlord** | Blissfully stupid but deathly loyal subjects of my empire. | 
-| **The Kingdom** | **Goblinkinds** are excellent replacements for slaves and labour, house servants, entertainment, and fillers of army ranks.  +| **The Kingdom** | **Goblinkinds** are excellent replacements for slaves and labour, house servants, entertainment, and fillers of army ranks. | 
-| **Academy** | The family of long-eared animals are coined as **The Goblinoids**. Or simply---Goblin. | +| **The Academy** | **The Goblinoids** are a family of long-eared animals. Or simply---Goblin. | 
-| **C Church** | The only good goblin is a dead goblin---cull these **Demons** in the name of God. | +| **The C Church** | Cull these **Demons** in the name of God! The only good goblin is a dead goblin. | 
-| **Maple Church** | **Orcs, Ogre, Trolls**, what they are called matters little. They are **Monsters** due to be slain in glorious combat. | +| **The Maple Church** | **Orcs, Ogres, Trolls**, what they are called matters little. They are **Monsters** due to be slain in glorious combat. | 
-| **Alice Cult** | Oh, what MARVELOUS evolution of humanity!!! These blessed servants of Alice's change! Please, let them MORPH and MUTATE!!!  |+| **The Alice Cult** | These blessed **Servants **of Alice's change! Oh, what MARVELOUS evolution of humanity!!! Please, let them MORPH and MUTATE to greatness!!! | 
 + 
 +Possible terminology and variants: 
 + 
 +  * gobblin, gobeline, gobling, goblyn, goblino, and gobbelin 
 +  * Pukwudgie - Little wild man of the woods that vanishes. 
 +  * Puck - Spirit of nature.
  
-===== Perspectives ===== 
  
 ==== C Church: Pestilence that Walks ==== ==== C Church: Pestilence that Walks ====
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 ==== Alice Cult: Servants of Alice ==== ==== Alice Cult: Servants of Alice ====
  
-Goblins are born servants who like shiny things. They are out there, greedily seeking the **Shard of Alice.** [[lore:magic:shattered_and_scattered#Shard_Deposits|Shard Deposits]] or a hoard of shards gives birth to a group of goblins serving it. A boss will be the holder of the shard until someone comes to neutralise them and claim the shard for themselves. They will serve the new owner of the shard. If denied servitude, they will die and disappear.+Born servants who like shiny things. They are out there, greedily seeking the **Shard of Alice.** [[lore:magic:shattered_and_scattered#Shard_Deposits|Shard Deposits]] Or a hoard of shards gives birth to a group of goblins serving it. A boss will be the holder of the shard until someone comes to neutralise it and claim the shard for themselves. They will serve the new owner of the shard. If denied servitude, they will die and disappear.
  
-===== Digression: Goblinoid Sub-Species =====+===== History =====
  
-What is interesting is that while **The Church** deems Humans as the only rightfully sentient race, **The Academy** are goading (**The Church**with their research into Goblin anthropology.+//What is interesting is that while **The Church** deems Humans as the only rightfully sentient race, **The Academy** are goading [**The Church**with their research into Goblin anthropology.// 
 + 
 +>//“Stupendous, Impulsive, Irrational, Selfish, Intolrentable, Crass...//\\ //Goblins have always and will always be animals.”//\\ \\ --- Phillip Kregsiion, House Elf Baron.
  
 ==== Human Intervention ==== ==== Human Intervention ====
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 Studies in **The Modern Kingdom **had since revealed that the Goblin’s characteristics were exploited. Goblin evolution is prone to variances and should be vastly more diverse. However, Humanity has long been familiar with the Goblin’s traits and has domesticated the species. This discovery was only recently systematically documented. Studies in **The Modern Kingdom **had since revealed that the Goblin’s characteristics were exploited. Goblin evolution is prone to variances and should be vastly more diverse. However, Humanity has long been familiar with the Goblin’s traits and has domesticated the species. This discovery was only recently systematically documented.
  
-Breeding Goblins once even contested with the slavary market - stirring commotion for a notable period in history+Breeding Goblins once even contested with the slavary market---stirring commotion for a notable period in history.
- +
->//“Goblins have always and will always be animals.”//\\ \\ --- Phillip Kregsiion, House Elf Baron.+
  
 === Feral Goblin to Domesticated Servants === === Feral Goblin to Domesticated Servants ===
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 Unsurprisingly, Dark Elves would be the most common heralds of insurgent forces, spawned from the uprising of House Elves. Meanwhile, Orcs, who are bred to be merciless, instinct-driven creatures, contributed to the greatest proportion of accidents in strongholds or lawless camps/insurgencies, which populated their ranks with them. Unsurprisingly, Dark Elves would be the most common heralds of insurgent forces, spawned from the uprising of House Elves. Meanwhile, Orcs, who are bred to be merciless, instinct-driven creatures, contributed to the greatest proportion of accidents in strongholds or lawless camps/insurgencies, which populated their ranks with them.
  
-Recently, it appears Goblinkind even got a** [[the_goblin:the_messiah|Messiah]] **spreading some “Holely” text across the country...+Recently, it appears Goblinkind even got a** [[~#Goblin_Missiah|Messiah]] **spreading some “Holely” text across the country...
  
-=== House Elves - The Perfect Servants ===+=== House Elves --- The Perfect Servants ===
  
 Historically, our ancestors have long realised the terrifying potential of Goblinoids and sought to exploit their unique characteristics. While these tamed, later domesticated creatures had no unifying name, this sub-group of “livestock” was the perfect realisation of the “House Elves” concept. Eventually, House Elves came to dominate and revolutionise **The Old Kingdom** up until **The Modern Kingdom** nowadays. Historically, our ancestors have long realised the terrifying potential of Goblinoids and sought to exploit their unique characteristics. While these tamed, later domesticated creatures had no unifying name, this sub-group of “livestock” was the perfect realisation of the “House Elves” concept. Eventually, House Elves came to dominate and revolutionise **The Old Kingdom** up until **The Modern Kingdom** nowadays.
  
-The earliest traces of House Elves may be traced back to folktales. Members of society already share a common understanding of the mythology surrounding these helpers in their homes. It was only after **The War**, that the veteran John Kregsiion published his historically influential writing that stimulated a new field of studies on the “Conceptual House Elf” and their application.+The earliest traces of House Elves can be found in folktales. Members of society already share a common understanding of the mythology surrounding these helpers in their homes. It was only after **The War**, that the veteran John Kregsiion published his historically influential writing that stimulated a new field of studies on the “Conceptual House Elf” and their application.
  
 The conceptual House Elves were bred to be intellectually complacent, obedient, morally wrapped and handicapped to depend upon and better serve human society. In the ideal depictions of a conceptual House Elf from the early writings of the **Definitive Manual of House Elves**, it laid out: The conceptual House Elves were bred to be intellectually complacent, obedient, morally wrapped and handicapped to depend upon and better serve human society. In the ideal depictions of a conceptual House Elf from the early writings of the **Definitive Manual of House Elves**, it laid out:
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 Despite modern Goblinoids' status as a practical realisation of the House Elf concept, Goblinoid societies have emerged. These societies are the modern recognition of feral Goblins. Goblins believed to be released, escaped or otherwise unaccounted for the House Elf population. The most disruptive of which---lawless (tribal) Goblin groups---called for a tradition to "cull Goblins". Despite modern Goblinoids' status as a practical realisation of the House Elf concept, Goblinoid societies have emerged. These societies are the modern recognition of feral Goblins. Goblins believed to be released, escaped or otherwise unaccounted for the House Elf population. The most disruptive of which---lawless (tribal) Goblin groups---called for a tradition to "cull Goblins".
  
-=== Goblinkind - A Kinder View on this Race ===+=== Goblinkind --- A Kinder View on this Race ===
  
 From these societies, many Goblinoids (Orcs, Ogres, Trolls, Dark Elves) consider their ancestry elsewhere through their own mythology. Comparison to Goblins is regarded as an insulting slur and is no different from comparing humans to animals, such as monkeys. From these societies, many Goblinoids (Orcs, Ogres, Trolls, Dark Elves) consider their ancestry elsewhere through their own mythology. Comparison to Goblins is regarded as an insulting slur and is no different from comparing humans to animals, such as monkeys.
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 Even now, **The Modern Kingdom** endorses the extermination of feral Goblins and instigates support for the Goblinoid domestication industry alongside traditional slavary. The distribution of “Methods of Magic” is strictly banned by **The Academy** and **The Church **(although the Church had been advocating this procedure for much longer than the recently involved Academy). Even now, **The Modern Kingdom** endorses the extermination of feral Goblins and instigates support for the Goblinoid domestication industry alongside traditional slavary. The distribution of “Methods of Magic” is strictly banned by **The Academy** and **The Church **(although the Church had been advocating this procedure for much longer than the recently involved Academy).
  
->//“The kingdom has the right to do so. It is a matter of survival for us. Strictly speaking, I admit Goblinoids are superior to Humans in all aspects. Goblinoid's bio-technological potentials never ceased to astonish me to the point of… fear. Fear, even I understand, is irrational at times…//\\ \\ //[The General took a break here]//\\ \\ //If you must understand me, I implore you to know the lingering reality of the terror of a Goblin(Orc) you let escape. Only for it to return stronger, better, unrecognisably different within the time for our sun to rise. While still holding the same conviction and ‘rightful’ hatred to haunt us. If it weren’t for our ancestors’ restless regulation and their presaging traditions, the world today and tomorrow---if we are not to keep this up---will be at the mercy of the Goblinoids.//\\ //Judging from how the world is now, Goblinoids are at the mercy of us… I can only dread that this other reality will never come. That is why I chose to protect my world. In the only way I know how.”//\\ \\ --- General Houser, Kingdom’s Warden+>//“The kingdom has the right to do so. It is a matter of survival for us. Strictly speaking, I admit Goblinoids are superior to Humans in all aspects. Goblinoid's bio-technological potentials never ceased to astonish me to the point of… fear. Fear, even I understand, is irrational at times…//\\ \\ //[The General took a break here]//\\ \\ //If you must understand me, I implore you to know the lingering reality of the terror of a Goblin(Orc) you let escape. Only for it to return stronger, better, unrecognisably different within the time for our sun to rise. While still holding the same conviction and ‘rightful’ hatred to haunt us. If it weren’t for our ancestors’ restless regulation and their presaging traditions, the world today and tomorrow---if we are not to keep this up---will be at the mercy of the Goblinoids.// 
 +>\\ //Judging from how the world is now, Goblinoids are at the mercy of us… I can only dread that this other reality will never come. That is why I chose to protect my world. In the only way I know how.”//\\ \\ --- General Houser, Kingdom’s Warden
  
-There are those in it for profit, living it for themselves. +  * There are those in it for profit, living it for themselves. 
- +  There are those who simply roll in the chaos, the artificial pride, the facade of honour and the drunkenness of power. 
-There are those who simply roll in the chaos, the artificial pride, the facade of honour and the drunkenness of power. +  Some see them as a liberation from slavery. 
- +  Some see them as synonymous with animals. 
-Some see them as a liberation from slavery. +  Few grasped the nuances in their own way and repeatedly contemplated their morals. 
- +  While some simply chose a side and stuck with it.
-Some see them as synonymous with animals. +
- +
-Few grasped the nuances in their own way and repeatedly contemplated their morals. +
- +
-While some simply chose a side and stuck with it.+
  
 The Goblins, as of now, are a sad race whose whole identity was artificially moulded by another. They change and change and change in the vision of others. They change and change to serve as foils to aspirations. They change, and that is what they are. Sad, sad creatures of creators who can no longer even decipher what was their “truest”, most “natural”, original “authenticity”. Lost to time, lost to history, lost to their current creators. The Goblins, as of now, are a sad race whose whole identity was artificially moulded by another. They change and change and change in the vision of others. They change and change to serve as foils to aspirations. They change, and that is what they are. Sad, sad creatures of creators who can no longer even decipher what was their “truest”, most “natural”, original “authenticity”. Lost to time, lost to history, lost to their current creators.
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 How different has the modern Goblin come to be? Will they still be the same as their Ancient counterparts? How could the civilization’s race soundly claim themselves to be the authentic Goblins? Simply because they’ve been changing and growing in isolation? Questions, questions, questions. How different has the modern Goblin come to be? Will they still be the same as their Ancient counterparts? How could the civilization’s race soundly claim themselves to be the authentic Goblins? Simply because they’ve been changing and growing in isolation? Questions, questions, questions.
  
-<WRAP box> +=== Goblin Characteristics ===
- +
-=== Goblin Characteristics=== +
- +
-  * Stupendous +
-  * Impulsive +
-  * Irrational +
-  * Selfish +
-  * Intolrentable +
-  * Crass +
- +
----+
  
   * Highly Mutable, high genetic variance   * Highly Mutable, high genetic variance
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   * Amplitude for Magic (Despite a lack of access to “Methods of Magic”, they seem to naturally mutate to harness innate capabilities to produce supernatural phenomena)   * Amplitude for Magic (Despite a lack of access to “Methods of Magic”, they seem to naturally mutate to harness innate capabilities to produce supernatural phenomena)
  
-</WRAP> +**Short Lifespan** --- Goblins have a lifespan of no more than 4 years.
- +
-**Short Lifespan** +
- +
-Goblins have a lifespan of no more than 4 years. +
- +
-**Excellent Memories** +
- +
-Goblins are known to exhibit excellent memories, remembering almost anything throughout the entirety of their short lifespan. This gouged their tendency to hold crystal clear grudges and the uncanny ability to seek revenge. +
- +
-**Like Rabbits**+
  
-Goblins reproduce like rabbits. At the same time, they pass on their traitsGoblins learn quickly, mutate by great magnitude and reproduce rapidly. All of the above factors combined made Goblins the most rapidly diverging and evolving race. Which biologists of **The Academy** curse with great vigour.+**Excellent Memories** --- Goblins are known to exhibit excellent memories, remembering almost anything throughout the entirety of their short lifespanThis gouged their tendency to hold crystal clear grudges and the uncanny ability to seek revenge.
  
-**Magically Attuned**+**Like Rabbits** --- Goblins reproduce like rabbits. At the same time, they pass on their traits. Goblins learn quickly, mutate by great magnitude and reproduce rapidly. All of the above factors combined made Goblins the most rapidly diverging and evolving race. Which biologists of **The Academy** curse with great vigour.
  
-Interestingly, goblins seemed to be attracted by magic items, and wherever magic hides, goblin holes. It is commonly regarded as very dangerous when goblins learn magic, and it is often regarded as a high-priority extermination target by **the Church**,** The Academy, **and **The Modern Kingdom**.+**Magically Attuned** --- Interestingly, goblins seemed to be attracted by magic items, and wherever magic hides, goblin holes. It is commonly regarded as very dangerous when goblins learn magic, and it is often regarded as a high-priority extermination target by **the Church**,** The Academy, **and **The Modern Kingdom**.
  
 It is speculated by conspiracists that humans maintain the pitfall state of goblins. The rapid evolution of goblins is a threat to all life forms; thus, they must be kept primal. However, some goblins escape such fate through pure luck, evolving past their savage brothers. It is speculated by conspiracists that humans maintain the pitfall state of goblins. The rapid evolution of goblins is a threat to all life forms; thus, they must be kept primal. However, some goblins escape such fate through pure luck, evolving past their savage brothers.
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 >//“Some argue that the common perception of uneducated, low intellect capabilities to the limit of children and common genetic defects & deformity were __strategically__ bred in their domestication to inhibit Goblinoid development. There is even evidence of local traditions of periodically releasing domestic Goblins back to the wild as a “Return to Nature, Spirit or Gods” (unlike domestic animals, released domesticated Goblins find no obstacle in adapting to survive in the wild, albeit it is difficult to integrate them into feral or tribal societies). By which point, the released specimens have already undergone tens of generations of selection for the above-described characteristic. Introducing demerited genes to the feral population.//\\ \\ //Some even believed that the rapid reproduction rate, combined with the high mutability of Goblinoids, subjected them to high probabilities of genetic defects. Curiously, the domesticated sub-races (orcs, ogres, etc.) have a considerably reduced reproduction rate. Likely conditioned by the moralities and culture of Human society. Yet the same features are exhibited in feral sub-races such as Dark Elves, which suggests that the reduction in reproduction rate occurs biologically as the subspecies matures in genetic complexity or synergy. Almost as if it were an in-built control mechanism to consciously preserve the “prestige” of beneficial genes.//\\ \\ //Meanwhile, some believe that the perception of this strategic genetic engineering is flawed, as the Goblins have a natural tendency to produce variances in their own civilisation. They argue that feral Goblins already possess the evolutionary trait of “high mutability” which combats against the determinants of their “rapid reproduction” rapidly converging gene similarities in a secluded society. And the effects of Human domestication have little sustainable impact on the overall Goblin population.//\\ \\ //While studies on feral Goblinoid societies, civilisation and culture are scarce, one could argue that the natural evolution in feral Goblinoids would be more likely to be independently advantageous compared to their domestic counterpart.”//\\ \\ --- Altranaxi (pronounced Ultra-), Goblionoid Researcher >//“Some argue that the common perception of uneducated, low intellect capabilities to the limit of children and common genetic defects & deformity were __strategically__ bred in their domestication to inhibit Goblinoid development. There is even evidence of local traditions of periodically releasing domestic Goblins back to the wild as a “Return to Nature, Spirit or Gods” (unlike domestic animals, released domesticated Goblins find no obstacle in adapting to survive in the wild, albeit it is difficult to integrate them into feral or tribal societies). By which point, the released specimens have already undergone tens of generations of selection for the above-described characteristic. Introducing demerited genes to the feral population.//\\ \\ //Some even believed that the rapid reproduction rate, combined with the high mutability of Goblinoids, subjected them to high probabilities of genetic defects. Curiously, the domesticated sub-races (orcs, ogres, etc.) have a considerably reduced reproduction rate. Likely conditioned by the moralities and culture of Human society. Yet the same features are exhibited in feral sub-races such as Dark Elves, which suggests that the reduction in reproduction rate occurs biologically as the subspecies matures in genetic complexity or synergy. Almost as if it were an in-built control mechanism to consciously preserve the “prestige” of beneficial genes.//\\ \\ //Meanwhile, some believe that the perception of this strategic genetic engineering is flawed, as the Goblins have a natural tendency to produce variances in their own civilisation. They argue that feral Goblins already possess the evolutionary trait of “high mutability” which combats against the determinants of their “rapid reproduction” rapidly converging gene similarities in a secluded society. And the effects of Human domestication have little sustainable impact on the overall Goblin population.//\\ \\ //While studies on feral Goblinoid societies, civilisation and culture are scarce, one could argue that the natural evolution in feral Goblinoids would be more likely to be independently advantageous compared to their domestic counterpart.”//\\ \\ --- Altranaxi (pronounced Ultra-), Goblionoid Researcher
  
-What distinguishes Alice Saga’s goblinoids, orcs and ogres as humanoid races that PCs fight is that in the universe:+<WRAP Box>
  
-Since **The War:** Any races other than Humans were never treated as another race. They are literally treated as animals, sometimes livestock, as a part of the norm in in-universe cultures. Whilst the objective truth (from the author’s perspective) was laid out in this document as a possibility. Coupled with writing of speculation from diegetic sources, the objective truth is intentionally left vague and incomplete for a player group to draw their own conclusions:+=== Digression: A Goblin's Identity Crisis === 
 + 
 +After **The War:** __Any races other than Humans were not treated as another race__. They are literally treated as animals, sometimes livestock, as a part of the norm in in-universe cultures. Whilst the objective truth (from the author’s perspective) was laid out in this document as a possibility. Coupled with writing of speculation from diegetic sources, the objective truth is intentionally left vague and incomplete for a player group to draw their own conclusions:
  
   * Do these creatures have the rights of a sapient being?   * Do these creatures have the rights of a sapient being?
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   * **The Modern Kingdom** - Goblinoids (now soundly integrated into mundane culture as House Elves) are animals, livestock, labour, servants, and slave alternatives.   * **The Modern Kingdom** - Goblinoids (now soundly integrated into mundane culture as House Elves) are animals, livestock, labour, servants, and slave alternatives.
-  * **The Old Kingdom **- Goblinoids are an emerging field of study, industry and cultural phenomenon acting as a realisation of the conceptual “House Elf” found in folktales. At this point, House Elves are contesting with traditional slavery. 
   * **The War - **Goblinoids are monsters, unknown animals from the wild of which we have yet to understand fully. It is during this time that Goblins were seen to be deployed as beasts of war.   * **The War - **Goblinoids are monsters, unknown animals from the wild of which we have yet to understand fully. It is during this time that Goblins were seen to be deployed as beasts of war.
 +  * **The Old Kingdom **- Goblinoids are an emerging field of study, industry and cultural phenomenon acting as a realisation of the conceptual “House Elf” found in folktales. At this point, House Elves are contesting with traditional slavery.
   * **The Void - **Unknown.   * **The Void - **Unknown.
-  * **The Ancients** - Goblinoids (Known objectively as Green Elves) had evolved to the point of meeting conventional humanity criteria. Is it because they formed civilisation? Is it because they try to communicate with other races? Is it because they developed technologies? If so, then how did they view humans back then? Were we creatures of “Goblinity” or were we creatures no different to animals?+  * **The Ancients** - Goblinoids (also known as Green Elves) had evolved to the point of meeting conventional human criteria. Is it because they formed civilisation? Is it because they try to communicate with other races? Is it because they developed technologies? If so, then how did they view humans back then? Were we creatures of “Goblinity” or were we creatures no different to animals?
  
 Even in the context of the discussion within this document, there is no acceptable term to describe Goblins with. Goblins and Goblinoid were coined terms by **The Academy **for the sole purpose of giving their species a name. House Elves are a theoretical concept, realised through the Goblin’s suitable characteristics. Who knows what the original tongue of the Green Elves and their self-reference was… Even then, the term “Elves'' was a term coined by the populace to refer to this mythical creature that circulates in legends and myths! Even in the context of the discussion within this document, there is no acceptable term to describe Goblins with. Goblins and Goblinoid were coined terms by **The Academy **for the sole purpose of giving their species a name. House Elves are a theoretical concept, realised through the Goblin’s suitable characteristics. Who knows what the original tongue of the Green Elves and their self-reference was… Even then, the term “Elves'' was a term coined by the populace to refer to this mythical creature that circulates in legends and myths!
  
-Possible terminology and variants:+</WRAP>
  
-  * GoblinoidGoblinkind +Yet to most of the modern populacethere is __no relation between the Elves told in myths and the Goblins of today__.
-  * House Elves +
-  * gobblin, gobeline, gobling, goblyn, goblino, and gobbelin +
-  * Pukwudgie - Little wild man of the woods that vanishes. +
-  * Puck - Spirit of nature.+
  
-To most of the modern populace, there is no relation between the Elves told in myths and the Goblins of today. 
  
-==== The Neko/Necro-Goblin Movement ====+==== The Neko-Goblin Movement ====
  
 There has been a recent surge in Goblin breeding movements, advocated by a new generation of Goblinoid enthusiasts since the war. Contrary to traditional breeding principles to defame Goblinoids with unappealing characteristics, the aim is to breed Goblins that are adorable, precious and cute. Their late involvement meant that the movement compromised by modifying existing Goblin breeds—dubbed by the Neko/Neo prefix. Hence, all House Elf species that have been modified or raised in accordance with this movement’s philosophy may technically be considered a **“Neko-“**. There has been a recent surge in Goblin breeding movements, advocated by a new generation of Goblinoid enthusiasts since the war. Contrary to traditional breeding principles to defame Goblinoids with unappealing characteristics, the aim is to breed Goblins that are adorable, precious and cute. Their late involvement meant that the movement compromised by modifying existing Goblin breeds—dubbed by the Neko/Neo prefix. Hence, all House Elf species that have been modified or raised in accordance with this movement’s philosophy may technically be considered a **“Neko-“**.
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 Neko- derived from the origin of this movement in a faraway land that originally meant “cat”. Neo- is the newly coined prefix in **The Modern Kingdom**, which aligns with the movement’s philosophy to “Rejuvenate/Revivify/Revive Goblinkind”. The enthusiasts and practitioners consisted of sympathisers of Goblinoids/House Elves. Neko- derived from the origin of this movement in a faraway land that originally meant “cat”. Neo- is the newly coined prefix in **The Modern Kingdom**, which aligns with the movement’s philosophy to “Rejuvenate/Revivify/Revive Goblinkind”. The enthusiasts and practitioners consisted of sympathisers of Goblinoids/House Elves.
  
-**The Kingdom’s and The Church’s** outlook on this movement is pessimistic. The movement is deemed troublesome, but no real enforcement has yet been done. Notorious cases include the “Neko-Orc” incident, where the militant Orc species were illegally bred to be less aggressive and pacifistic. The operation was immediately shut down by **The Modern Kingdom**.+**The Kingdom’s and The Church’s outlook on this movement is antagonistic**The movement is deemed troublesome, but no real enforcement has been implemented yet. Notorious cases include the “Neko-Orc” incident, where the militant Orc species was illegally bred to be less aggressive and pacifistic. The operation was immediately shut down by **The Modern Kingdom**.
  
   * //Allegedly, Goblin sympathisers are often accused of committing crimes against humanity.//   * //Allegedly, Goblin sympathisers are often accused of committing crimes against humanity.//
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 The movement has crossed a long history of rejection and prosecution. Yet the movement persisted till this day. In the present day, the movement has become a cultural phenomenon, gathering a cult following in the high ranks of nobility. The possession of Neko-Goblins as pets has become a favourite activity and symbol of prosperity. The most notable of which is the __House Elf Knights of the Royal Guards__, a Knight Corps that served to protect and act as playmates for young royalty. The movement has crossed a long history of rejection and prosecution. Yet the movement persisted till this day. In the present day, the movement has become a cultural phenomenon, gathering a cult following in the high ranks of nobility. The possession of Neko-Goblins as pets has become a favourite activity and symbol of prosperity. The most notable of which is the __House Elf Knights of the Royal Guards__, a Knight Corps that served to protect and act as playmates for young royalty.
  
-===== Racism Against Goblins, by Goblins =====+==== Postmortem ====
  
 By this point, we have outlined the skewed and acute view of Goblinkind from the perspective of the residents of **The Kingdom**. What about the subject in question themselves? How does a Dark Elf view Goblins? How does a House Elf view their feral cousins, their ostracised cousins or their cousins who have been labelled as terrorists? By this point, we have outlined the skewed and acute view of Goblinkind from the perspective of the residents of **The Kingdom**. What about the subject in question themselves? How does a Dark Elf view Goblins? How does a House Elf view their feral cousins, their ostracised cousins or their cousins who have been labelled as terrorists?
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 **Goblin as a slur** --- To High Elves, goblins are equivalent to monkeys. However, unlike humans, the idea of a devolved (or inferiority evolved) close cousin species carries further implications. Goblin-kinds are a readily evolving species that had been distributed into multiple races artificially (by human influence) within a short period of time (approx a few hundred years). Naturally, each race holds bias towards the others (contrasting a naturally evolved Goblinkind race, they may feel their cousin races are artificially inferior, like how we treat people with plastic surgery). It is a moral dilemma. However, some (such as the High Elves) are rarely believed to belong to this vulgar family, even if they biologically are. **Goblin as a slur** --- To High Elves, goblins are equivalent to monkeys. However, unlike humans, the idea of a devolved (or inferiority evolved) close cousin species carries further implications. Goblin-kinds are a readily evolving species that had been distributed into multiple races artificially (by human influence) within a short period of time (approx a few hundred years). Naturally, each race holds bias towards the others (contrasting a naturally evolved Goblinkind race, they may feel their cousin races are artificially inferior, like how we treat people with plastic surgery). It is a moral dilemma. However, some (such as the High Elves) are rarely believed to belong to this vulgar family, even if they biologically are.
  
-**They are mature children** ---Goblins are incomprehensible, just like children. Men deem goblin ideas childish. Some ideas work. Many foolish.+**Mature children** --- Goblins are incomprehensible, just like children. //Men deem goblin ideas childish. Some ideas work. Many foolish.//
  
-**Anti-human **--- The purpose of goblins is another race that cannot be understood. Meaning they always think in the opposite fashion as humans. Peace is wardeath is lifemurder is good.+**Anti-human **--- The purpose of goblins is another race that cannot be understood. Meaning they always come across as crypticstrange and weirdexcept for **The Messiah.**
  
 **What doesn't kill them makes them stronger** --- A surviving goblin will always return, better, taller, stronger. Eventually, they'll resemble an Orc/a green elf. **What doesn't kill them makes them stronger** --- A surviving goblin will always return, better, taller, stronger. Eventually, they'll resemble an Orc/a green elf.
  
-**They live a short life, so they make full use of it **--- Goblin mature earlyand die young. Many know they don't live long and have less regard for their lives. Those who do survive long enough value their life more.+**They live a short life, so they make full use of it **--- Goblins mature early and die young. Many know they don't live long and have less regard for their lives. Those who do survive long enough value their life more.
  
-**I am bush** --- They are often not too bright, stupid and low at worst, ignorant and aloof at best. Yes, even the elves are huge eggheads of ego, pride and airheads.+**I am bush** --- They are often not too bright, stupid and low at worst, ignorant and aloof at best. Yes, even the Elves are huge eggheads of ego, pride and airheads.
  
-==== Overview of Goblinkind ====+ 
 +==== The Family of Goblinoids ====
  
   * **Green Elves:** Goblins of ancient times. Not considered goblins by the public. Technology Evolution Route.   * **Green Elves:** Goblins of ancient times. Not considered goblins by the public. Technology Evolution Route.
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-===== Goblin Religion and Belief =====+===== Religion and Belief =====
  
-==== Misc ====+ 
 +==== Unorganised Collection ====
  
   * Goblinoids are green skinned, blue-blooded, orange morality creatures.   * Goblinoids are green skinned, blue-blooded, orange morality creatures.
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   * Goblins are greedy socialists. Since one goblin cannot own something for very long, they often own little. But those that they do own, they hold on with great tenacity. Sometimes passing trinkets down family-lines like heirlooms.   * Goblins are greedy socialists. Since one goblin cannot own something for very long, they often own little. But those that they do own, they hold on with great tenacity. Sometimes passing trinkets down family-lines like heirlooms.
  
-==== Mud, Prophet of Goblin-kind ==== 
  
->“If you ever see a house elf looking at paper, rock or wood for a very long time. Take it away and beat it. If you ever see a house elf keep it. Kill it immediately.”\\ \\ --- General Houser, Kingdom’s Warden+==== Goblin Missiah ==== 
 + 
 +>//“If you ever see a house elf looking at paper, rock or wood for a very long time. Take it away and beat it. If you ever see a house elf keep it. Kill it immediately.”\\ \\ --- General Houser, Kingdom’s Warden//
  
 Goblin who wrote the “Holely Text”. Any Goblin who reads Mud's Holey Text out loud will have an epiphany and be granted a mutation. Goblin who wrote the “Holely Text”. Any Goblin who reads Mud's Holey Text out loud will have an epiphany and be granted a mutation.
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 <WRAP box> <WRAP box>
  
-[You’re not impressed? The humans built these walls faster than any race. Their weapons strong and reliable.]+[You’re not impressed? Humans built these walls faster than any other race. Their weapons are strong and reliable.]
  
 I do not need a wall, I will grow scales. I do not need weapon, I will sprout claws. I do not need a wall, I will grow scales. I do not need weapon, I will sprout claws.
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lore/monster/goblin_bible.1767768008.txt.gz · Last modified: 2026/01/07 01:40 by admin